Wikithrough guide for Eastern South Vale: Otherworld area of the Silent Hill 2 Remake.
1. Keep going to your right where Laura went. |
2. Go inside the garage in front of a car shining its headlights directly into. |
3. In the second room of the open garage, break the weak wall in front of you. |
4. Save the game here (using the red note) and open the door to trigger a cutscene. |
5. There is a cart in your left corner, push it a little bit to your right and climb up. |
6. There is a lot of monsters on the street, try not fighting them and run to the Lakeside Diner. |
7. There is few monsters inside too, don't fight them either and just run out from the door in front of you |
8. Another group of monsters but don't fight again, get out using the door behind the bus. |
9. Keep going to your right until you see Laura again. |
10. Go inside the building and get out to the Saul St. |
11. Go inside the motor home on your right. Save the game and check the note on the table for you next location to appear on the map. |
12. Check your map for Big Jay's location on the Katz St. |
13. Keep going past monsters until you see Neely's Bar in front of you. |
14. Go out Neely's back door. |
15. Keep going until you see a window you can climb into American Café with it. |
16. Go through the broken wall and get out using the open window. |
17. Answer the ringing phone next to the red car. (It's marked in your map) |
18. Pick up the wrench under the phone then go left and right until you see a dead end with a red text in front of you. |
19. Enter the open door on your right and save the game. |
20. Open the gate with the wrench you got from the ringing phone. |
21. Keep going until you are in the Rosewater Park. (There is nothing in your way till there) |
22. In the Park, go to the red circle on your map. |
23. After the cutscene ends, inspect under the statue to get the Historical Society Key. |
24. Go to Silent Hill Historical Society. (It's marked on your map) |
25. Open the door and save the game on your left. |
56. Keep going forward until you see a exploded wall in front of you. |
57. Go down. |