There are twelve classes (it's called Paths in WWM) with 8 DPSs, 2 Tanks and 2 Healers.
Tank
Stormbreaker Spear

| Light Attack: Swing a long spear to perform up to four light attacks. (CD: 0.2s) |
| Charged Skill (Fury Spear): After charging, unleash a flurry of thrusts dealing high damage. Gain Drumbeat on the final strike. Grants Fortitude during the skill. (CD: 0.2s) |
| Heavy Attack: Swing a spear to perform up to three Heavy Attacks. (CD: 0.2s) |
| Special Skill (Thunder Shock): Consume 2 bars of Fighting Spirit to brace the spear and launch a pinning kick forward, followed by a flipping slam, knocking the target down and applying vulnerability for 8S. Grants Fortitude during the skill. (CD: 0.2s) |
| Martial Art Skill (Storm Roar): Shake the spear to release sonic waves, Taunting nearby enemies and Shocking them for 8s while gaining 20% damage reduction for 16s (40% when hitting an Multiplayer Campaign boss). Grants Fortitude during the skill. (CD: 20.0s) |
Thundercry Blade

| Light Attack: Swing the Mo Blade to perform up to three light attacks, dealing light damage. (CD: 0.2s) |
| Charged Skill (Galecloud Cleave): A light attack charged skill. After charging, spin the Mo Blade to unleash a double sweeping strike, dealing moderate damage in a wide area. You can move while charging. The charge has three stages, with damage increasing at each stage. Releasing at Stage 3 consumes 1 bar of Fighting Spirit (if available) to boost damage by 20% and unlock the light attack varied combo skill. Press the light attack button to consume 1 bar of Fighting Spirit and activate it. Grants Fortitude during the skill. (CD: 0.2s) |
| Varied Combo: Consume 1 bar of Fighting Spirit to swing the Mo Blade in reverse, launching a sweeping attack that deals moderate damage in a large area. Grants Fortitude during the skill. (CD: 1.0s) |
| Charged Skill (Avalanche): Chargeable heavy attack. Slash upward, then slam down to heal high damage in a small area. You can move while charging. The skill has three power stages; damage increases with each. At Stage 3, consume 1 bar of Fighting Spirit (if available) to boost damage by 20% and unlock a Heavy Attack Combo. Press heavy attack to consume 1 bar of Fighting Spirit and use it. Grants Fortitude during the skill. (CD: 0.2s) |
| Varied Combo (Avalanche): Consume 1 bar of Fighting Spirit to leap into the air and flip, slamming into ground to deal high damage in a small area, knocking the target down. Grants Fortitude during the skill. (CD 1.0s) |
| Heavy Attack (Avalanche): Perform up to three heavy attacks with the Mo Blade, each dealing low damage. (CD: 0.2s) |
| Special Skill (Sunrush Gale): Consumes 2 bars of Fighting Spirit to drive the Mo Blade into ground, generating a vortex that pulls in nearby enemies (ineffective against bosses). Then spins the Mo Blade to unleash a powerful sweeping attack and gains Focus. Grants Fortitude during the skill. (CD: 7.0s) |
| Martial Art Skill (Predator's Shield): Grants a shield equal to 20% of your max HP for 8s and increases Fighting Spirit by 2 bars. If you have Drumbeat, it will be removed to trigger your Perception Skill. (CD: 12.0s) |
| Perception Skill (Heaven's Shift): Gain a shield equal to 25% of your HP, lasting 8s. Also gains 2 bars of Fighting Spirit and Breakthrough. (CD: 12.0s) |
Healer
Panacea Fan

| Light Attack (Fourfold Inquiry): Wield a fan to perform up to four Ranged Light Attacks. (CD: 0.2s) |
| Healing Skill (Emerald Dewtouch): Heal the selected target for a small amount of HP. Each healing generates 3, 5, and 12 points of Dewdrop respectively. (CD: 0.2s) |
| Special Skill (Light Dust After Morning Rain): Wave the fan to release a stream of water, consuming 50 Dewdrop to apply a healing effect for 6s to yourself and the ally with the lowest HP, restoring a moderate amount of HP over time. If a nearby ally is seriously injured and Perception Skill is not on cooldown, the skill will switch to Perception Skill. (CD: 0.2s) |
| Perception Skill (Resurrection): When a teammate is seriously injured, you can use this skill to consume Dewdrop and revive them. If the selected teammate is incapacitated, they will be revived. If not, the nearest defeated teammate will be revived instead. You may also use the team panel to quickly choose a teammate to revive. The more Dewdrop consumed, the more HP the revived teammate will recover. (CD: 30.0s) |
| Martial Art Skill (Cloudburst Healing): Generates 20 Dew upon use. Summons a water clone at the target location, which heals all nearby allies once per second, restoring a small amount of HP. The clone lasts for 7s. (CD: 20.0s) |
| Perception Skill (Endless Cloud): Consume all stacks of Dew to provide a large burst of healing to all allies within range. If Soulshade Umberlla is equipped and the Special Skill Echoing Grow is not on cooldown, it will be automatically triggered. (CD: 1.0s) |
Soulshade Umbrella

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DPS
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